Indie game soundtrack and asset pack
Plan the tracks, then make the music, voices, and hero art
Indie Game Soundtrack and Asset Pack turns your game's scenes, characters, and art style into a ten-track soundtrack list by scene, the UI voice lines, the character lines, and a hero brief. It then makes an original instrumental soundtrack, a UI voice pack, one voice per character, and a 2K hero illustration with six expressions. Indie Game Soundtrack and Asset Pack works in Claude Code, Codex, Cursor, and other agents that run Skills.
Install Indie Game Soundtrack and Asset Pack and tell me when I need to sign in: https://beatra.ai/skills/indie-game-asset-producer/install.md
For agents:Install guideMarkdown version
Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.Docs ↗

One game, one set of assets ready to drop in
The plan comes first
Track list, UI voice list, character lines, and the hero brief arrive in the first reply.
One voice per role
The whole UI pack speaks in one voice, every character keeps its own, and files come in script order with stable names.
A hero and six expressions
Pick one hero illustration, then six expressions are drawn on it with the same pose and outfit.
How it is made
The asset list on paper
A ten-track list with scene, length, tempo, mood, and instruments, the UI voice list, the character lines, and the hero brief.
Which scene each track plays in · The line each button speaks · What each character says
Soundtrack, UI voices and character voices
Original instrumental tracks made one by one from the list, a UI voice pack in one voice, and character lines with one voice per role.
A hero illustration and six expressions
One hero illustration first; once you pick it, six expressions are drawn on it.
What indie developers make with it
Pixel-art and dungeon games
One track for each scene: title, explore, battle, shop, victory, and more.
RPGs and story games
Hero and NPC lines recorded with one voice per character.
Game menus and HUD
A spoken line for click, select, cancel, start, victory, and defeat.
Dialogue portraits
A hero illustration and expression variants for dialogue boxes.
Inputs and outputs
Input · Text — Your game, its scenes, characters, and art style
Input · Image — Your own character art (optional)
- Formats
- PNG, JPG
- Specifications
- 1 image per request
Input · Audio — Voice sample for a cloned voice (optional)
- Specifications
- 10–300 s; up to 20 MB each
Output · Text — Track list, UI voice lines, character lines, and hero brief
- Specifications
- editable
Output · Audio — Original instrumental soundtrack, one track per list entry
- Specifications
- 8–15 audio clips per request
Output · Audio — UI voice pack and character voice clips
- Formats
- MP3, WAV
Output · Image — Hero illustration and six expression variants
- Specifications
- up to 7 images per request; 2K; aspect ratios 3:4
| Input or output | Type | Formats | Specifications |
|---|---|---|---|
| Input | Text — Your game, its scenes, characters, and art style | — | — |
| Input | Image — Your own character art (optional) | PNG, JPG | 1 image per request |
| Input | Audio — Voice sample for a cloned voice (optional) | — | 10–300 s; up to 20 MB each |
| Output | Text — Track list, UI voice lines, character lines, and hero brief | — | editable |
| Output | Audio — Original instrumental soundtrack, one track per list entry | — | 8–15 audio clips per request |
| Output | Audio — UI voice pack and character voice clips | MP3, WAV | — |
| Output | Image — Hero illustration and six expression variants | — | up to 7 images per request; 2K; aspect ratios 3:4 |
Specifications last checked · Sources: Model catalog · Documentation · Terms of Service
Questions
What do I start with?
What the game is: genre, art style, and mood. Add the world and character names if you have them.
Can a character use my own voice?
Yes. A clean recording of your own voice is cloned, and the hero or the UI pack speaks in that cloned voice.
How long is each track?
Each track follows the length and scene on the track list, and the real length of every track is reported on delivery.
Related Skills



