Indie game OST

A labeled soundtrack ready for the engine

Indie Game OST Pack turns a game brief into an original soundtrack of 8 to 15 loop-friendly instrumental tracks for title, explore, battle, shop, and victory scenes. Every track arrives labeled by scene, ready to audition in the engine, and the music is yours to use commercially. Indie Game OST Pack works in Claude Code, Codex, Cursor, and other agents that run Skills.

Install Indie Game OST Pack and tell me when I need to sign in: https://beatra.ai/skills/indie-game-ost-pack/install.md

For agents:Install guideMarkdown version

Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.GitHub ↗Docs ↗

Indie Game OST Pack

One game, a full labeled soundtrack

01

Score every state

Cover title, explore, battle, shop, and victory instead of hunting for one loop.

02

Write for the engine

Keep beds loop-friendly and labeled so designers can drop them into states.

03

Own the soundtrack

Receive original game music you can use commercially, labeled by slot.

How it is made

01 · Game first

Write music for the world it will play in

Set genre, mood, and how many beds you need so every slot has a home in the game.

Name the genre and mood · Set how many beds you need · Keep loops engine-ready

02 · Labeled slots

Give each game state its own bed

Build title, explore, battle, shop, and victory as a set a designer can reach for.

Title and explore · Battle and shop · Victory and fail

03 · Hear the pack

Audition the labeled OST before you ship

Listen through the original instrumentals in slot order and keep the pack that fits.

Hear beds in slot order · Check actual duration · Keep the pack that fits

Indie games, mini-games, and interactive titles

Indie games

Give a small team a labeled original OST without hiring a full composer roster.

Mini-games

Cover menu, play, and win states with a short commercial pack.

Interactive titles

Keep explore and battle beds ready as the player moves between states.

Inputs and outputs

Input · Text — Game setting, mood, and the scenes to score

Output · Audio — Labeled instrumental tracks for title, explore, battle, shop, and victory

Specifications
8–15 audio clips per request

Specifications last checked · Sources: Model catalog · Documentation · Terms of Service

Questions

What do I need to start?

The game's genre or setting, the soundtrack mood, and how many tracks you want. Ten original tracks is a strong starting set.

Can this cover battle and shop in one pack?

Yes. The default pack covers title, explore, battle, shop, and victory.

What will I receive?

A labeled pack of 8 to 15 original instrumental tracks you own and can use commercially, ready to audition in-engine.

Related Skills

Build the game soundtrack

More Music & audio Skills