Multi-character game audio
Give each character one voice and every line a clip
Game Script Voice Pack turns a murder-mystery or indie-game script into a multi-character voice pack, with one voice per role and every line recorded in script order. You get numbered MP3 clips labeled by character, ready to import into a game engine or a tabletop production. Game Script Voice Pack works in Claude Code, Codex, Cursor, and other agents that run Skills.
Install Game Script Voice Pack and tell me when I need to sign in: https://beatra.ai/skills/game-script-voice-pack/install.md
For agents:Install guideMarkdown version
Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.GitHub ↗Docs ↗

A voice pack the engine can import
One voice per role
Cast each named character once so the detective, suspect, and narrator stay distinct.
Record in script order
Keep every line in the order it appears, ready for a scene or a dialogue tree.
Label clips for import
Deliver numbered files with character IDs that drop into an engine or tabletop kit.
How it is made
Give every speaking role a fixed voice
Read the speaker labels, assign one voice to each character, and keep a narrator when the script has one.
List every speaking role · Keep one voice per character · Hold a narrator when the script needs one
Keep every spoken line in script order
Turn attributed dialogue into a list of character IDs, line IDs, and the exact spoken text.
Keep speaker names on every line · Number lines in script order · Preserve the written dialogue
Hand over clips the production can place
Deliver numbered audio with character IDs, ready for an engine, a mystery kit, or a tabletop show.
Name files by character and line · Keep clips in script order · Hear each role stay consistent
Mystery nights, indie games, and tabletop
Murder-mystery nights
Give each guest a distinct voice for clues, accusations, and the final reveal.
Indie game dialogue
Turn NPC lines and branching talk into a labeled character voice pack.
Tabletop and training scenes
Play interactive-story or scenario audio with one clip per spoken line.
Inputs and outputs
Input · Text — Script with the speaker of every line
Input · Audio — Voice sample for a cloned voice (optional)
- Specifications
- 10–300 s; up to 20 MB each
Output · Text — Cast sheet with one voice per character
Output · Audio — Numbered clips labeled by character, in script order
- Formats
- MP3
| Input or output | Type | Formats | Specifications |
|---|---|---|---|
| Input | Text — Script with the speaker of every line | — | — |
| Input | Audio — Voice sample for a cloned voice (optional) | — | 10–300 s; up to 20 MB each |
| Output | Text — Cast sheet with one voice per character | — | — |
| Output | Audio — Numbered clips labeled by character, in script order | MP3 | — |
Specifications last checked · Sources: Model catalog · Documentation · Terms of Service
Questions
What do I need to start?
A script with a speaker on every line. Character names plus the spoken dialogue are enough to cast and record the pack.
How are voices assigned?
Each named role gets one voice from the cast sheet, used for all of that role's lines in the pack.
What will I receive?
Numbered clips in script order, each labeled with a character ID and line ID, ready for a game engine or tabletop production.
Related Skills



