Game UI voice

Turn each cue into one spoken clip

Game UI Voice Pack turns the button, win, and fail lines your studio already wrote into one spoken clip per labeled cue. A pack holds 8 to 20 MP3 clips, ten by default, all in one brand voice. Game UI Voice Pack works in Claude Code, Codex, Cursor, and other agents that run Skills.

Install Game UI Voice Pack and tell me when I need to sign in: https://beatra.ai/skills/game-ui-voice-pack/install.md

For agents:Install guideMarkdown version

Send it to WorkBuddy, Codex, Claude Code, or another agent to install. Sign in once the first time you use it.GitHub ↗Docs ↗

Game UI Voice Pack

Game cues the studio can import separately

01

Stay on the written lines

Speak only the UI copy the studio already wrote.

02

One cue, one clip

Each labeled cue becomes its own spoken file.

03

Hand off separate files

Deliver each game cue as its own clip.

How it is made

01 · Written UI copy

Start from lines already on the list

Use the interface copy the studio already wrote, then line the reads up as separate clips.

Keep the written wording · Reuse the pronunciation table · Keep each clip on one cue

02 · Spoken cues

Give each cue its own voice file

Record one clip at a time so each cue can import on its own.

Write a speakable line from the list · One cue, one clip · Review spoken names after delivery

Click, win, and fail reads

Button read

A clip speaks the click or confirm line already on the list.

Win read

A clip speaks the victory sentence the studio already wrote.

Fail read

The last clip speaks the fail line already on the list.

Inputs and outputs

Input · Text — Your written button, win, and fail lines

Input · Audio — Voice sample for a cloned voice (optional)

Specifications
10–300 s; up to 20 MB each

Output · Audio — One spoken clip per labeled UI cue

Formats
MP3
Specifications
8–20 audio clips per request

Specifications last checked · Sources: Model catalog · Documentation · Terms of Service

Questions

What do I need to start?

The written UI lines and a pronunciation table for names or coined words.

Is each cue its own clip?

Each labeled cue becomes its own spoken clip. The files stay separate.

Can I use our studio's own voice?

Yes. A 10-second to 5-minute voice sample from your studio becomes the voice for every cue.

Related Skills

Make this game UI voice pack

More Voice & speech Skills